BRC: Hi Luciano, hi Rana! It's great to have you here.
Luciano: Hi Katya and Bioware Russian Community!
Rana: Hi! Thanks for having me!
BRC: The most burning question is, of course, how does Bioware pick face models for their games? How did you become the face models for Kaiden, Samara and Morinth? Why do you think they chose you?
BRC: Can we count on more spell combinations/cross-class combos as in ME3 or Divinity Original Sin?
Cameron: You sure can! You’ll be able to perform a range of cross-class ability and spell combinations. Along with lots of cross-class combo’s we’re adding a lot more buff and debuff opportunities for other party members to take advantage of in combat. Dragon Age: Inquisition is a party based game and using your party of companions in a tactical ways includes cross-class and spell combos.
BRC: How many specializations will each class have? Will there be a place for any race specific specializations?
Cameron: We’ll announce some of the specializations soon. There’s a nice mix of familiar and new specializations. Specializations are more meaningful to your character and party members in Dragon Age: Inquisition than in previous Dragon Age games.
BRC: It seems you rather like more comic character types, to which Commander Shepard obviously doesn’t belong to. What was it like to act as him? Have you faced any difficulties?
Mark Meer: I do a lot of comedy, it’s true. Specifically, I do a lot of improvisation. However, I’m no stranger to dramatic theatre work — here in Canada, I received an Elizabeth Sterling Haynes Award for Best Supporting Actor for my work on Helen’s Necklace, a play about war in the Middle East, which was most definitely NOT a comedy... That said, I did enjoy being able to take a break from Commander Shepard now and then during recording to play comedic characters like Blasto or the Biotic God Niftu Cal.
BRC: Your work in Mass Effect is amazing! Will your voice gladden us in the coming Dragon Age: Inquisition? And in Mass Effect Next? Maybe in any other gaming projects?
Mark Meer: I’ve already done some work for the new Dragon Age game... I’m also about a dozen different characters in the upcoming Baldur’s Gate II Enhanced Edition from Overhaul Games (I also played several characters in the first Baldur’s Gate: Enhanced Edition). And I’m happy to announce that I will be playing the lead role of the player character Will MacKenzie in THE LONG DARK, a new first-person post-disaster survival simulation from Hinterland Games. It’s a realistic survival simulation set in Canada’s north. We just launched the Kickstarter campaign this week, and at the time of this interview we’re already over 30% of the way to our goal of $200,000.00. Here’s a link to the Kickstarter campaign:
BRC: Hello Brandon! We'd like to once again thank you for agreeing to answer our questions.
Brandon: Hello Ekaterina and the Russian Bioware community! Thank you for your interest and support. I am enjoying a low-key holiday with my family, and hope you all have a very Merry Christmas.
BRC: Not surprisingly, our community is most of all interested in your cooperation with BioWare and your work on voice of Garrus. Was it hard for you to play a character of alien origin as
compared to playing a regular human character?
Brandon: I never considered Garrus to be an alien, actually. I tried to play the truth of each situation. As created by the inspired Bioware writers, he is formal and specific in his speech; I tried to be faithful to that vision by speaking in a measured way.
BRC: Were there any particular moments in the scenes you’ve voiced, that stayed in you memory?